ZeniMax Online Studios is looking for a Senior Animation Software Engineer to develop a robust in-game animation system in our new engine for the studio's next AAA project. In this position you will work side-by-side with Technical Artists, Animators, and Gameplay Engineers. You will own the animation pipeline from artist workstation all the way to fluid and responsive in-game characters.
* Expert level knowledge of real-time animation systems * Extensive experience with one or more real-time animation middleware (e.g.: Havok Animation, Granny, Morpheme) or equivalent custom/in-house solutions * Experience developing or working with animation blend graphs, real-time IK, animation compression, and/or advanced animation memory management (streaming) * 7+ years game industry software development experience * Self-motivated and energetic team player with a very strong work ethic and cooperative attitude * Enjoys working daily with animators and technical artists to help craft solutions to complex problems * Prior experience acting as an owner of animation systems * Excellent 3D math skills * Robust programming skills/experience in C++ * Ability to write clear, maintainable, portable code * Strong technical knowledge of Xbox One, PlayStation 4 and PC
* Experience with animation systems in network games * Generalist experience or prior experience in other core areas of game development, such as UI or gameplay programming * Degree in Computer Science or equivalent work experience
* The salary listed in the header is an estimate based on salary data for similar jobs in the same area. Salary or compensation data found in the job description is accurate.